tag:blogger.com,1999:blog-1128965068952811590.post7855030955217555386..comments2024-03-16T08:18:22.072+01:00Comments on Neverwinter ZORK: One of all things I have to mention.Amraphaelhttp://www.blogger.com/profile/11831382638321957822noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1128965068952811590.post-10628533348261993232007-09-10T11:19:00.001+02:002007-09-10T11:19:00.001+02:00I am really interested in seeing your finished mod...I am really interested in seeing your finished module. What is most interesting to me is how you solve the multiplayer aspect as I am myself struggling with that in converting old Drakar & Demoner adventures to NWN2. <BR/>One of the most difficult parts is how to handle scripted conversations involving input from several PCs. I have not yet come up with a solution. Is this something that you will have to overcome in your ZORK module?craftypainterhttps://www.blogger.com/profile/12789913010781009461noreply@blogger.comtag:blogger.com,1999:blog-1128965068952811590.post-60823574641544644092007-09-10T11:19:00.000+02:002007-09-10T11:19:00.000+02:00I am really interested in seeing your finished mod...I am really interested in seeing your finished module. What is most interesting to me is how you solve the multiplayer aspect as I am myself struggling with that in converting old Drakar & Demoner adventures to NWN2. <BR/>One of the most difficult parts is how to handle scripted conversations involving input from several PCs. I have not yet come up with a solution. Is this something that you will have to overcome in your ZORK module?craftypainterhttps://www.blogger.com/profile/12789913010781009461noreply@blogger.com