Understanding how lights work in NWN2 isn't easy but I start to get a grip. And forcing the PC to do a hold-torch animation wasn't easy. Next I will make the scenery placeables for a couple of importent items in the game. You know things like at dam sluice control panel (downloading Gmax right now), a working elevator basket and the famous trap door. "Why", I ask, "does a DnD based game like NWN2 not have trap doors? How do you get down to the cellar and kill all those nasty rats if you don't have a trap door? Must I do everything by myself?" *-)
There are 110 rooms and 60 unique items and almost 700 reconizeable words in the original game. Imagine that! Some of the game mecanics can be implemented but other, like the "1 move per 1 time unit spent"-system or the many ways you can get stucked in the game. Not a chance. It's like book v.s. movie. I'll have to choose my goodies.
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