Monday, 23 July 2007

Cutscene from hell

For almost two whole days I've been experementing with static cameras, invisible camera men and Zork knows what. I think i have to make the rivier travel cutscene more simple. Maybe even use only non-moving cams. The problem besides making the cam follow my beautyful boat correctly is that the moving cam make the player loose orientation - which is really important to keep track on. I find Montgomery Markland of Rogue Dao Studios and jackyo123's tutorials on the cutscene topic very good but I would like to find an advanced tutorial and a conversation editor reference guide.

Well, well. I will keep experementing tonight.

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