Sounds dramatic doesn't it? Well it was... for a short moment. After attaching my first piece of music to the Hades area I was eager to see if it would work in the game. So I saved and then the toolset dropped dead. I waited 15 minutes without response and then I killed the process and rebooted. My 200 mb module was down to 68 and not a single area was useable. So after 20 minutes of horror I'd imported all the scripts, conversations and blueprints I'd created into the last backup. Long live the backups!!!
And the music worked! It's eerie and lovely and fits Hades perfect. Then I had a fight with ApplyEffectAtLocation and wasted lots of time finding out why I couldn't apply it to one specific creature but to any other. And then I found a bug in the game. I have never heard of it so I think it's a odd but one that can be reproduced. I have a script that under certain conditions forces a PC do immediately drop an item that the PC just picked up. The first time there's a normal loot bag on the floor. If the PC try to pick up the item a seccond time the loot bag is just a tiny slice and the third time it can't be seen at all. But it's there. Strange...
ZORK RtGUE now on The Neverwinter Vault!
10 years ago
1 comment:
3 days work.. toast.. the mod didn't load during the test run after baking.. but the toolset was ok.. but I shut it down.. of course clicking save.. but without seeing what the game crash did..
Near as I can figure.. the other areas hadn't loaded.. and thus were in some limbo..
Up comes the toolset.. 1 outta three areas... exteriors.. complicated.. hills.. coastline.. hamlet.. .. akk.
I was just thinking that the mod was big enough to have a differnt named back up... akkk!!
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