Sunday, 13 January 2008

Module Update Sunday #08

The weekly update is up at the nwn2forums: here. Just like last week it's just a small summary and a few screen shots from my half finished Temple Area.

"This is the north end of a large temple. On the east wall
is an ancient inscription, probably a prayer in a
long-forgotten language. Below the prayer is a staircase
leading down. The west wall is solid granite. The exit to the
north end of the room is through huge marble pillars."


The underground canal with my BCK bridge

Entering the Temple Area

The Temple Area and the fountain I've built with the BCK

7 comments:

Anonymous said...

Very nice screenies! I just love screen shots! It creates more anticipation!

Good work!

Liso

Ree said...

That is looking excellent! I'm loving the first screen a lot, with the different levels of details. Keep it up!

Anonymous said...

amraphael!!


I'd like to extend an invitation to a Neverwinter Nights Podcast round table. The subject is "Modules in Development"

It will be at least 5-6 modders working on projects right now. An open discussion to voice your project and talk to other modders "note comparing etc"

We want to get the new projects promoted, also new voices to the community via our show.

I hope I peaked your interest. If so, please email me at liso1966@gmail.com

Best Regards
Michele

Ernie Noa said...

Looks fabulous. I hope you participate in the round table. I'm trying to work out my schedule so I can participate. Your input in the podcast would really be fantastic!

Amraphael said...

Hi Michele, sorry about the late response. I have been drowned in work stuff.. I hope you have received my mail.

Jclef said...

From all of the screens I've seen of this project, it shows you have a great eye for design. These shots just reinforce that!

Looking forward to more updates and really looking forward to playing this!

EC said...

Lovely shots. I like the realistic tones and the "crispness" of the lighting (for lack of a better word...). I look forward to playing your mod.