Due to the fact this module is a puzzle module there is very little monster slashing in it. There are a few encounters though and I wanted to make them as challenging as in the original game. Therefore I started to balance them for 1-4 players of any level. And here I am, one week later. Tired and angry and that's why there has been few updates this week. The original games combat was based on a combination of luck and game score and I thought it would be easy to implement. I was so wrong. The d20 system in NWN give so many combinations of AC, HP and AttackBonuses that making a module that will behave equal independent of how many players and their statistics that it's silly. I will have to rethink my scaling system or maybe force level 1 players of the fighter class. It doesnt really matter what class you have as in this puzzle game the character is only a pretty avatar.
Now I'll do something completly different - start to put the ceiling back in my to be home office. I want my room back now!!! *fetching the hammer and nails of nailing+2*
Here's one screen shot from our latest multiplayer test. I think it's pretty cool, even if the screen shot is low resolution.
Thanks for reading
ZORK RtGUE now on The Neverwinter Vault!
4 years ago