Tuesday, 30 December 2008

Chrismas Holiday on a 11th century convent (and some NWN2 related too)

My wife and I went away over the holidays. The three day trip took us to Vadstena and the old abbey where we spent the Christmas. It was a great experience with Hogwart-like moments. You know the huge dining hall and the long long corridors leading everywhere. Lots of good food and drinks. Christmas midnight mass (even though we're hardcore atheists). The medieval decorated room was very cool and was also very cold :) Overall one of the best holidays trip I ever been on.

A short history lesson:

The convent was originally a huge sinful palace and was build around 1250 when Valdemar was elected king by his father Birger Jarl. The young king and his Danish wife spent their time entertaining the European jet-set of their time. The royalties came from all around to visit this medieval Las-Vegas for a grandiose experience. About hundred years later the fun ended when Birgita Birgersdotter of noble linage (who later became a saint) talked the ruling class into letting her inherit this palaces. She went to the pope (with the funny hat) and hassled him for 20! years to get a permission to found a new cloister order - the Birgettine order and sent people to Vadstena to transform the palace into a convent. She never visited the convent, but 1384 it was inaugurated. 60 nuns and 25 monks (rigorously separated) lived there. During the time until 1595 the order became the Norther Europe's most powerful company with a turnover bigger than the whole Swedish Great Power. Then king Karl IX with the coolest haircut ever, closed it down for good.

OK, over to the NWN2 related stuff.
My wife did a play-through of the Zork module. She played the whole thing in 4 hours with help from my walk through and found a couple of bugs, which I corrected yesterday and things she think a should change. Her opinion was that the modules puzzles is really hard to solve (a bit harder than Myst and Riven) but that the environments were good looking and that it was fun to play. The only irritating moments were one puzzle where the player has to run back and forth an area three times to collect all stuff needed. But that's how the original game is and I won't change it. Now I'm down to 11 known issues and 14 todo's except from all sound, light and area decorations. But that's fun stuff to do.

I'm a little concerned about upgrading to 1.21 and SoZ. I'm not adding any SoZ stuff to this module right now as I want to keep it OC+MotB compatible. But I've been reading some scary posts about upgrading. I fear that my 2da's will need a workover...

Yesterday it was NWN2 gaming Monday. We finished Kevin Carr's Goblin Bandits of the Delimbiyr Route. The ending was sort of a disapointment but it was a overall good module. Then we leveled up to level 4 and started with Mystery at Willowbow. It's a straight on hack and slash module with a nice swamp setting and. I love snow settings and I love swamp settings. Don't know why. We bashed the life out of a huge amount of Lizard men, Bandits, Spiders, Fire beetles and Trolls before calling it night. I suppose we can play it next Monday too before finishing it.
Here's a screen shot of my fighter Handbane, parrying a blow from the Green Guy and my wife's rouge, Briela (in a purple cloak) stabbing a bandit in a two-handed attack while our friends cleric Perien holds the position far to the right, waiting for our shouts for healing.

3 comments:

PJH said...

That's a very small looking building. How tall are you and your wife?

Amraphael said...

Very tiny. Just about 1/4 inch.:)

Frank Perez said...

Oh man, to live in continental Europe and take in all that fantastic history without having to step off the land... I envy you. I get the impression that European modders make some of the best NWN2 areas. It's probably because you guys have easy access to ancient forests and medieval architecture. The best I can hope for is to read your descriptions and imagine being there. :)