Wednesday, 1 August 2007

Update


After all the struggle with the river-cutscene I felt really tired. So I sat down with Gmax and played a bit with some new models. Zork is full of passages, crawlways and cracks. Untill now I've used a resized TileBlock to represent them and that is just uggly looking. So a made a resizeable cave crack placeable, and a hole in the wall. The look much better. Then a made a fake trapdoor which is a quite smart solution (I'll tell you all more about it later) until we can make our own animated models (Granny where are you?) Above you see some more of my own and borrowed item icons for the module.

Thanks for reading!

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