After all the struggle with the river-cutscene I felt really tired. So I sat down with Gmax and played a bit with some new models. Zork is full of passages, crawlways and cracks. Untill now I've used a resized TileBlock to represent them and that is just uggly looking. So a made a resizeable cave crack placeable, and a hole in the wall. The look much better. Then a made a fake trapdoor which is a quite smart solution (I'll tell you all more about it later) until we can make our own animated models (
Granny where are you?) Above you see some more of my own and borrowed item icons for the module.
Thanks for reading!
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