So here's a quick status.
The clock here in Sweden is 1:10 AM / 01:10 and I'm tired and has quite high temperature because of the flu. So bear with my typos and bad syntax.
Done
- 80%!!!
- Fix high and low water levels in the Reservoir Area
- Complete the cutscene from hell where the party travel along the Frigid River
- 2 small areas has to be created (I've supressed it until now).
- Fix all the treas in the Forest Area to make it look like a real forest
- Fix 6 dynamic area transitions
- Death/respawn scripts
- 7 puzzles
- Change the Maze Area tile set to RWS Deep Halls
- Sound effects for all areas
- Music for all areas
- Dress up the areas with cool placeables and lighting.
- Change the thief's "AI" scripts
- Fix some bugs in the bat's, the grue's and the cyclop's AI
- Hintbook and documentation
- Load screens
- Fixup missing inventory icons
- Map system
- Multiplayer scaling
- Weight system for all items in the game. Pheew!!
- Make some cool custom placeables - just for fun.
Goodnight World, and don't forget to read Order of the Stick - from the beginning!
Zzzzzzzzzzz
3 comments:
I hope you get over the flu. Everyone one at my house is sick and my three boys have been officially diagnosed with Strep Throat.
I am really looking forward to this module.
Good luck.
Thanks Ernie! I'm much better after this nights sleep. Strep throat is no fun and everyone re-infects each other until they all get some antibiotic.
I really hope I can make it until the early November.
We're all taking antibiotics now thank goodness. I am really intrigued by this conversation, and I'm looking forward to it. Keep at it, I'll definitely play it when it's out.
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