I know I promised to post a bunch of screen shots for you to look at. Yesterday I did some additional testing and at the same time I captured some images for the LoadScreens. I did about 20 LoadScreens but to my huge disappointment I now see that the Photoshop file I've collected them in doesn't have any layers any more. I seems that I accidentally saved the file as a single layer TGA and that this layer is empty. And I've deleted the originals - Oops! Well I'll do another run tomorrow and hope that I don't screw it up again. Recorded about 15 new issues too.
I have become sort of blind for it, but I think it start to feel as a real game. When I have gone through my 100+ game issues I'll do some multi player tests and then - Polishing, polishing, polishing. Every mod released now days looks so damn good so I have to work really hard to not look like garbage compared to them. Looks are not everything, just 80% :) :)
I also started to think about beta testing. I think I want one or two testers that have some time to play it hard looking for bugs and more serious problems and one that do the prettiness and spell checking. So now I have to come up with some in-game issue reporting tool or see if anyone else have done one.
/Amraphael
I have become sort of blind for it, but I think it start to feel as a real game. When I have gone through my 100+ game issues I'll do some multi player tests and then - Polishing, polishing, polishing. Every mod released now days looks so damn good so I have to work really hard to not look like garbage compared to them. Looks are not everything, just 80% :) :)
I also started to think about beta testing. I think I want one or two testers that have some time to play it hard looking for bugs and more serious problems and one that do the prettiness and spell checking. So now I have to come up with some in-game issue reporting tool or see if anyone else have done one.
/Amraphael
4 comments:
It does seem hard to keep up with everyone else I agree, but I think the work you've done really seems to shine.
The Hythum project I am on seems HUGE. It is huge. I say this with EVERY project I do but it may be my last. (I always say that and it never is.)
Time will tell.
Thanks for the support, Ernie! Yes, it seems that NWN2 projects are much bigger than NWN1 ones. It's so much more to consider and I sometimes wonder how the future for community developed games and the toolsets will be. Just think about an imagined NWN4 released 2016. You can do everything in the game. The graphics are 99,5% realistic. An small area with a tree, a goblin and a lake takes up 160GB uncompiled and takes 50 hours to design :)
But I'm still having fun and hope you do too and thats the most important thing. Now I want to finish my work before the development - play hour ratio reach 12 month to 5 hours :)
You seem to be much more patient than I am when it comes to testing your modules. From the looks of it, I'd say that Zork is coming soon to a Vault near you. :)
You think so Frank? ;) Well, I have to test it really hard because in a puzzle module even the smallest bug may ruin the game play. And in this one there's lots of things that can go wrong.
I have linked to your blog, don't know why I missed it before. Your latest screen shots looks great!
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