I have been hunting down some bugs this afternoon. I solved all of those found at our multiplayer session and a bunch the others. Many of them was area related such as faulty walkmeshes and missing doors. Then I focused on the script bugs because they were easiest at the moment. I've decided to leave all models, conversation TGAs and icons as is to the end of the project to stay focused on making everything work smooth. It couldn't keep me from making a new cave wall and ceiling texture of course :) I got bored on the earthy, clay-like texture and wanted mossy rock instead. I'm pretty satisfied with the look of it. See by yourself here in this before and after images:
Another screen shot from our multiplayer test. We are looking at a painting of the dire Christmas Monster...
Thanks for reading!
/Amraphael
ZORK RtGUE now on The Neverwinter Vault!
10 years ago
1 comment:
Looking good, it sounds like you are closing in on the end.
Now you need to admit the idea for your next project is lurking in the back of your mind somewhere.
Enchanter anyone?
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