Wednesday, 4 June 2008

What comes after Zork I?

Ernie Noa said:
Now you need to admit the idea for your next project is lurking in the back of your mind somewhere. Enchanter anyone?"
The natural answer could be Zork II. But no - or more accurate Hell NO! If this module have been hard to interpret from the original Zork II and III would be nightmares. And Enchanter even worse. I have already hinted about my next project even if it won't be a NWN2 project.

I''ll write an adventure book for younglings (6-7 years). It'll be a book the kids love but their parents won't :) I have a pretty clear memory of what I liked in that age and it'll be about adventurous quests, good and bad, strange places and a brave, cute royal worm.

Okay, what will I do then? My band will release an anniversary album since it's over twenty years since our first release. We're arguing with our record company about releasing the unrelased material free for download. I'm pretty sure the guys in suites will have solve it. So prepare to download all of you out there. Stereophonic Electro Pop for the crowd!

But, what will I do after that? Hmm, there's that game, NWN2, that you can build your own modules with, maybe I should build something...

Of course I'll make a new mod! I've been thinking of a classic "steal the treasure"-module. Sort of a Forgotten Realms Oceans Eleven if you know what I mean. Play it cool, like the rouge or ugly, like the fighter.

Or if I find someone with a promising idea to team up with I may go with that instead. But it's a long way to go and I don't want to lose myself in making notes, drawing maps and doing research instead of finishing Zork.

So now you know :)

1 comment:

Ernie Noa said...

I suppose that was an evil question for me to pose. Thanks for the answer. :-)