Wednesday, 13 August 2008

The joy of converting Placeables to Environmental Objects

I doesn't take much to make me happy :) Everyone knows that when an area is full of placeables the walkmesh can get messed up and that too many of them can make the area more performance intensive. Today I played around with my 14x15 Coal Mine area, converting every placeable that could be converted to a enviromental object. The area size on disk was reduced by 12%! It may not seem that much when a indoor area is about 4 MB, but it does really affect the overall size of a whole module.
[FILE] [BEFORE] [AFTER]
ARE 253kb 253kb
GIC 55kb 55kb
GIT 1,292kb 1,181kb <<
TRN 926kb 926kb
TRX 1,374kb 1,254kb <<
/A

5 comments:

Ernie Noa said...

Yet another benefit of converting to environmental objects. Looks like you are continuing to make excellent progress.

Anonymous said...

I have trouble deciding where my sofa sits in the living room :o hehe

Oh wait. not that kind of placeables huh? oops!

**Waves to Amraphael**

Amraphael said...

@ernie,
Don't you miss converting hundreds of placeables to envobj's and cutting them all out with the walkmesh cutter? Hour after hour, the mouse arm hurting as hell and the battery in the mouse is screaming for juice... Thank though. It's rolling on in a slow pace and I see an end to it now.

Amraphael said...

@Liso,
long time! Hope you're well! Here's a tips for placing down placeables:


Always place the TV first - then the sofa is easier to place down in the living room area. Try to use the snap-tool to get it aligned to the center of the TV. :)

Indira Lightfoot said...

I have just done a lot of these conversions as well! And hullo, carpal tunnel injury here I come! I just hope it will all be worth in the end - a slighty smaller module at least...