It was great to get away from work related stuff this weekend and I got a few hours of good modding. I solved some of the remaining combat scripts but eventually got stuck on two things. I will sleep on those and probably solve them later next week.
1) It seems that the when disabling a NPC's automatic dialog facing with SetOrientOnDialog(oNPC, FALSE) the NPC actually turns around as a compass needle towards the last speaking PC *after* the conversation ends. It looks pretty fun but it's not what I want to have. I can't remember having a problem with it pre 1.13.
2) When copying lines in a conversation the user defined camera fails to function anymore. No matter of what camera mode I chose the random one is used.
Now my wife and I will continue our MotB session. I'd almost forgot how fun it is to play :)
Thanks for reading
/A
ZORK RtGUE now on The Neverwinter Vault!
10 years ago
2 comments:
I had a few issues with camera placements during conversations too - even before the patch. For some strange reason, sometimes the camera angle would work and at other times it did something completely random. :(
I found that removing all the camera functions on the nodes and restarting the toolset before placing them again did solve the issue sometimes. I cannot say I know exactly why they did or did not work though.
Lance.
Thanks Lance, I'll try that.
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