...before the release of:
ZORK - Rediscovering the Great Underground Empire
a re-make of the classic ZORK I, for Neverwinter Nights 2
I'm going into debug mode and won't surface until upload is complete.
Thanks for reading, supporting me and hopefully try this module. And dammit, vote for it! (according to the voting standards of course)
All custom content will be released soon after. In a bunch or as different kits depending on my mood. I won't even sort out the sad parts :)
/Amraphael
ZORK RtGUE now on The Neverwinter Vault!
10 years ago
13 comments:
He's going radio silent!
Good luck man, you're entering some turbulant waters ;)
Keep yourself caffinated.
Thanks.
Up periscope! Torpedoes armed (and almost ready)!
Congratulations on entering the final stages! This last burst is one of the most exciting phases - with the light at the end of the tunnel, I'm sure it must be a great feeling!
Take a deep breath before going down there! ;-)
Way to go, this will be a great addition to the community!
Congrats on the soon to be release! I am looking forward to the final product, the play testing I did the game was incredible.
I'm both super-excited and yet... saddened to see the blog go. It has become part of my regimen - reading the news and seeing the screens.
I really can't wait to get my hands on this module - congratulations, Amraphael. ZORK is nigh!
Great news! Good luck in the last stretch. Look forward to hearing from you again.
How long should we wait to hear back from you though before calling in the rangers? One can easily get lost in the Great Underground Empire... I wouldn't want you to be gone so long that your light runs out and you risk getting eaten by you know what.
All the best Amraphael!
But ... letting the blog go ... surely not? :(
Why not keep it up to report back on any bugs or playing experiences of people playing Zork, or even your own playing experiences of other mods? :)
Be sure to post the Vault link as soon as its up.
Lance.
Thanks for all the encouraging comments.
This blog will not be taken away but I'm already putting an new one up that will be used for my future NWN2-needs.
http://amraphaels.blogspot.com
I have made a link to your new blog, but did you know people cannot comment on it yet?
Just in case you were unaware....
Cheers!
Lance.
Zorktastic! I love how you've made the module using the NWN2 graphic engine but still use the old text based instructions and parsing variables to move through the game.
Certainly a break through in NWN2 design and I'm glad to see it won't be like every other NWN2 module where you have control of your character.
@Lance, comment function fixed. It seemed that the template didn't allow it :( But I'm a fixer :)
@PJH, it's never as close as it is today :) Thank you!
Post a Comment