Showing posts with label Load Screens. Show all posts
Showing posts with label Load Screens. Show all posts

Wednesday, 20 August 2008

Even more load screens

While re-designing my forest areas (changing the tress, grass types and converting loads of placeables to environmental objects), I take some new screen shots for the custom load screens that will be used. Going over those areas for the third time is pretty fun but time consuming and it's time I don't really have for the moment. But I'll try to make one area per evening and guess that I'm finished with it at Monday or Tuesday.




Wednesday, 14 November 2007

Load Screens

I've been experementing with the Load screens and have taken lots of screen shots during the tests. I though I should share some tips I've learned and two of the loadscreens to give you a clue of what feel ZORK I will have. The images may change, but for now I', satisfied with them.

Something very short about load screens:
  • Make them 1600x800 dpi
  • Convert them to TGA with DDS Converter 2 or your favorite tool.
  • Make sure to Name the file ls_your_file_name.tga
  • While developing you can put the files into your override folder (yes it works!)
  • Copy loadscreens.2da to you override (do not use the toolsets 2da editor!) and make changes to it with TlkEdit2. By looking at the file you'll know what to do.
  • When you are ready with all of your loadscreens put them and your 2da into a hak pack, put the hak pack into your hak folder and remove the files you were using from your override folder. Attach the hak to your module. Play!

Please note the Commodore 64-ish font I've used. It brings it all back to when I was just a jolly little guttersnipe...