Zork I will be multiplayer - co-op with a 1-4 player party (I think all NWN1/2-mods should support that!).
How will that work then? Well gather your friends, start up a server and start to explore The Great Underground Empire, collect the treasures, solve the puzzles and have fun togheter for a couple of hours. It will take some cleverness to keep the puzzles work in multiplayer, but I've a huge Excel sheet with variables. It can be interesting when 4 players walk through the pitch black maze with only one lantern wich slowly consumes it's batteries. And all of them fears the sinister, lurking Grue...
ZORK RtGUE now on The Neverwinter Vault!
10 years ago
2 comments:
I am really interested in seeing your finished module. What is most interesting to me is how you solve the multiplayer aspect as I am myself struggling with that in converting old Drakar & Demoner adventures to NWN2.
One of the most difficult parts is how to handle scripted conversations involving input from several PCs. I have not yet come up with a solution. Is this something that you will have to overcome in your ZORK module?
I am really interested in seeing your finished module. What is most interesting to me is how you solve the multiplayer aspect as I am myself struggling with that in converting old Drakar & Demoner adventures to NWN2.
One of the most difficult parts is how to handle scripted conversations involving input from several PCs. I have not yet come up with a solution. Is this something that you will have to overcome in your ZORK module?
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