Wednesday 11 July 2007

One of all things I have to mention.

Zork I will be multiplayer - co-op with a 1-4 player party (I think all NWN1/2-mods should support that!).
How will that work then? Well gather your friends, start up a server and start to explore The Great Underground Empire, collect the treasures, solve the puzzles and have fun togheter for a couple of hours. It will take some cleverness to keep the puzzles work in multiplayer, but I've a huge Excel sheet with variables. It can be interesting when 4 players walk through the pitch black maze with only one lantern wich slowly consumes it's batteries. And all of them fears the sinister, lurking Grue...

2 comments:

craftypainter said...

I am really interested in seeing your finished module. What is most interesting to me is how you solve the multiplayer aspect as I am myself struggling with that in converting old Drakar & Demoner adventures to NWN2.
One of the most difficult parts is how to handle scripted conversations involving input from several PCs. I have not yet come up with a solution. Is this something that you will have to overcome in your ZORK module?

craftypainter said...

I am really interested in seeing your finished module. What is most interesting to me is how you solve the multiplayer aspect as I am myself struggling with that in converting old Drakar & Demoner adventures to NWN2.
One of the most difficult parts is how to handle scripted conversations involving input from several PCs. I have not yet come up with a solution. Is this something that you will have to overcome in your ZORK module?