Phew, that was intense! It took a couple of days and lots of worries to get everything in place. I'm not finshed yet as some things is left to fix. Heres a short report as I promised.
- Backuped everything in my NWN2-maps. I also did a copy of the registry, just in case.
- I deleted everything in my HAK, MUSIC and OVERRIDE folders.
- Then I upgraded to patch 1.10, restarted and installed Mask of the Betrayer.
- I started NWN2 and noticed that all my in game settings where lost, not only the ones replaced by new funktions, but everyting.
- After adjusting, resolution, detail levels etc. as they where before the game was slow and stuttering.
- I tried to load my old savegames but they failed to load. After getting some hints from helpfull people a deleted \my documents\neverwinter2 and let NWN2 recreate it for me I could load the games! Success!
- Then I started to restore my ZORK-files to hak, override and music-folders. It worked fine to load the module in the toolset.
- When loading the module in the game the unpacking stopped. I was lost but saved by one of the nice guys. It's important to doubble check all the .2da files so they are compatible with the latest patch. In this case it was nwn2icons.2da that was one line shorter than it should be. Easy to miss, hard to find.
This is a long list so I take a coffebreak here...
- Ok, now I could load the game but it didn't look nice. The cave metatiles' texture was screwed up showing lots of hippie-inspired patterns. I replaced them with the same tiles in the toolset and the hippe-trip was gone.
- Then I found that all of my item icons where wrong. The when filling up the missing line in the .2da all references where adjusted and every item had wrong icons. This will be lots and lots of work fixing so i leave it for now.
- When testing the module I noticed that door transitions using "NoVisibleModel"-doors didn't work anymore. I have to replace them all, and there's lots of them in the Maze Area.
- The Shadow Fortress tileset has red walls in the game but not in the toolset. I will try replace them and see if it solve the problem.
That wasn't too hard :) Soon I'm back at square one and can start working on the module again.
2 comments:
Amraphael,
I hate to see the setbacks, as I am anxious to see it. But persevere please. We want to see your hard work come to fruition.
El
It'll take more than that unfortunate little thing to make me give up. "They can slow me down, but they can't stop me!", as Ike the Snail would say
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