Showing posts with label MotB. Show all posts
Showing posts with label MotB. Show all posts

Thursday, 1 November 2007

Poll result: Do you want Zork to be MotB dependent?

The people of Planet Earth has spoken and the answere was clear!

YES: 98.5%
NO: 1.5 %

Total amout of earthling votes: 69

My Zork I adaption will be full of MotB content and therefore much more fun :)

I'll be back with a new poll whenever I need your opinion. Thanks for voting.

Friday, 12 October 2007

Upgrading to Patch 1.10 with Mask of The Betrayer

Phew, that was intense! It took a couple of days and lots of worries to get everything in place. I'm not finshed yet as some things is left to fix. Heres a short report as I promised.

  • Backuped everything in my NWN2-maps. I also did a copy of the registry, just in case.
  • I deleted everything in my HAK, MUSIC and OVERRIDE folders.
  • Then I upgraded to patch 1.10, restarted and installed Mask of the Betrayer.
  • I started NWN2 and noticed that all my in game settings where lost, not only the ones replaced by new funktions, but everyting.
  • After adjusting, resolution, detail levels etc. as they where before the game was slow and stuttering.
  • I tried to load my old savegames but they failed to load. After getting some hints from helpfull people a deleted \my documents\neverwinter2 and let NWN2 recreate it for me I could load the games! Success!
  • Then I started to restore my ZORK-files to hak, override and music-folders. It worked fine to load the module in the toolset.
  • When loading the module in the game the unpacking stopped. I was lost but saved by one of the nice guys. It's important to doubble check all the .2da files so they are compatible with the latest patch. In this case it was nwn2icons.2da that was one line shorter than it should be. Easy to miss, hard to find.
This is a long list so I take a coffebreak here...

  • Ok, now I could load the game but it didn't look nice. The cave metatiles' texture was screwed up showing lots of hippie-inspired patterns. I replaced them with the same tiles in the toolset and the hippe-trip was gone.
  • Then I found that all of my item icons where wrong. The when filling up the missing line in the .2da all references where adjusted and every item had wrong icons. This will be lots and lots of work fixing so i leave it for now.
  • When testing the module I noticed that door transitions using "NoVisibleModel"-doors didn't work anymore. I have to replace them all, and there's lots of them in the Maze Area.
  • The Shadow Fortress tileset has red walls in the game but not in the toolset. I will try replace them and see if it solve the problem.
That wasn't too hard :) Soon I'm back at square one and can start working on the module again.

Wednesday, 10 October 2007

ZORK Show stopper! (not anymore)

I've posted a cry for help at the nwn2forums:

" I've upgraded to 1.10 and installing MotB plus the dialogue fix (on a blank my documents\neverwinter 2\)

Now I can't load my my work any more. It works fine in the toolset but when loading the module NWN2 says: "unpacking module..." I waited 2 hours before killing the proces.

I've tried loading from both .mod and directory with no difference. Help! Anyone?"

If you have any clue please help me save this project! Posting comments are open for everyone.

/A

[UPDATE]

Wyrin_D'njargo is the hero of the day!
He responded so quick and helped me to do what everyone else probably would have done first of all - think before you panic. Embarrassing but true.
While speaking about Wyrin - Visit his NWN2-blog. Right now he has some pictures of the new content in MotB. He also writes about his module development and has some interesting stuff about texturing and module design.


Tuesday, 9 October 2007

Thank you Community Pals!

As stunned I was over ATARI Sweden's bad customer treatment, I'm completly overwhelmed by the response from helpfull people out there. Whitin an hour my mailbox had none less than eight suggestsions that could solve my problems. Thank you to both HeffCon and Sadina76 for finding the solution. It's too long to explain here but most imortant was that I didn't have to reinstall my PC or reinstall NWN2. If you encounter similar problems feel free to contact me.

Now I can breathe again and my wife has drawn back the threath of midnight assassination for screwing up our OC save-games.

Only one thing remains: My character Amraphael has lost his facial hair and looks butt-uggly without it. As in real life I love my goatee and I miss it alot. Anyone know why it's gone?

Well, one more thing: I have to do some serious editing of my .2da's for ZORK. Obsidian and my entrys collide and I have to move up some 1000 entries. Lots of work but not impossible.

/A much more possitive Amraphael than yesterday

Monday, 8 October 2007

Thank you ATARI Sweden - I'm speechless!

Just for fun I called the ATARI Customer Service Number in Sweden and reported the problem mentioned before:

Support Guy: "Ehh, do you have some anti-virus or something?"

Me: "No, not on my gaming computer."

Support Guy: "Ehh, you have to reinstall your computer."

Me: "My computer? You mean the game?"

Support Guy: "Ehh, no (talking to some friend about last night). You have to reinstall your computer."

Me: "You must kidding, what would possible come out better if I reinstalled the PC?"

Support Guy: "Ehh, you know..." and here I quote as correct as I can, "... this is a shit-game which always crash.

Me: "OK, can you help me doing a bug report?"

Support Guy: "You have to reinstall or I can't help you."

Me: "Alright then, thank you for being helpfull. Have a nice evening!"

Support Guy: "Yeah!" Click!


I didn't exect ATARI to solve the problem but this was somewhere between funny and scary. Where do they find such (shut your eyes now) inappreciative assholes? I hope this guy get the same service next time his car breaks down! *Evil laugh*

Now I'm going to visit nwn2forums to get some help from the friendly community.

Didn't do enough praying...

I suppose there's only a few of you out there that can read Swedish - but this dialogue box talks for itself.

I can load my old save-games but within a minute the game crashes. What about new games then? Well, same thing: crash, crash, crash. I've tried lowering the game graphic settings but no change. I'm tired and sad and will take a couple of days off from NWN2.

/A

Friday, 5 October 2007

Patch 1.07 > 1.10 and the MotB expansion

Lots of things going on out there. I've been a bit disconnected from the world out there doing my own NWN2-stuff while waiting for 1.07 to fix some things I really want to do in the module. Now I've done some catching up on the topic and realized that 1.10 isn't what I've been waiting for (in 1.07) and that I have to wait some more or release the module without some of those little things that would make it a bit extra. Further more I did some spontanious shopping today. I bought the Mask of the Betrayer expansion. Very cool stuff inside indeed.

Now I'm thinking of using the new conted from the expansion. It'll make me occupied while waiting for the next patch but do you gamers out there want it to require MotB or not? Please use the poll to the left to let me know. I know that I would like it to be that way. When choosing which NWN1-modules to play with my gaming group we always started to look among the modules that was SoU-, HotU- and CEP-enabled because we wanted new cool content on top of the great stories. What would you like?