While working on my brand new exterior areas I realised that my indoor Maze might be too large too. It was 25x25 tiles with very long corridors. It was fun to design but not too smart. I believe people will think it's boring to run through all those miles of crypts. Mazes can by definition be really boring, but I don't want to make it worse. So now when I'm in that reconstruction mode I took the chance and made a new maze are from scratch. I compressed it so much I could without loosing track on the original maze from Zork I. It took over two hours to do every transition right and test it. What is left is to decorade it with all that stuff mazes are made of.
And now everything gets difficult. What placeables and such will I use? Too many and too distinct interior decoration will give the player landmarks in the maze. To few or too similar ones will make it look boring and empty. My head is really empty so I'll check out some of my DnD books for inspiration. Sometimes I think: "I'll break the whole idea of a puzzle game only and throw in a couple of goblin scouts and a orc ambush...", but no, not this time.
This may be a spoiler, but I trust you not telling anyone...
ZORK RtGUE now on The Neverwinter Vault!
4 years ago