Friday, 17 October 2008

Do I dare to upgrade to 1.13?

...or should I wait for 1.14? That's the question to you all. The 1.12 version gave me some toolset problems. Do 1.13 solve them or will I get lots of new troubles?

If you have any thoughts about it please drop a comment on this post.

Yesterday I played the module from the start. When I reached about 195 score points (of 350) the game got quite difficult. The thief was pestering me as a mad dog and I had not got strong enough (score points) to smack his pale butt. Finally he stole my lamp leaving me to die in the dark. And still I'm happy as a golden canary. It works and feels like the original game. If you gain score points too fast (or in a not so smart way) the game gets harder. If you collect your treasures in a slow way, planning your every move you are probably more lucky in your quest. And for keeping my happiness down on a more balanced level I found a couple of new bugs.

8 comments:

Welcome to Dungeon! said...

What constitutes "In a not so smart way?" The first thing that comes to mind is dithering around and wasting your lamp's life. On the other hand you warn against scoring "too fast."

Amraphael said...

@cole
Hi,
there's lots of ways to do not-so-smart things (like life in general). One of them I encountered is to be greedy and collect lots of treasures at the same long looting tour through the dungeons. The higher score you get the more likely the thief is to appear, stealing all your precious treasure or worse - the items you need to get to the treasures. Therefore it could be wise not running around with useful items that you need in your pocket. The treasures can always be retrieved from the thief or elsewhere but if you loose the things needed to do so will put you in a bad situation. I have removed some of the ways that the player could be completely stuck in the original game but not the one you mention. Losing the light source is a great sin and the player deserves to die for it :)

So the game is almost as hard as the original game so: Move fast - Save often.

Marc Paradise said...

I'd say to do the upgrade, but play it safe - take a backup of your module and your NWN2 install folder so that you can quickly revert if you have trouble.

The places that most people have had difficulties are in properties, especially if their using Non-English settings. So I'd say first thing to do will be to try that (view placeable, item, creature properties). Once you get past it, you've got a pretty good chance of being home free.

A few annoying quirks have been fixed, and some new scripting and UI functionality is available now, so it's worth the upgrade.

- Marc/Grinning Fool

Lance Botelle (Bard of Althéa) said...

I always like to update when available. That's how I got caught with the v1.13 "problem" in the first place. However, that has been resolved now and so I would say go with the update and check over your module. :)

Lance.

EC said...

Life is much better for me under 1.13 :) I'd got for it, using some of the tips GF suggested.

Sounds like you're getting close with the mod. It's great that the experience will be so close to the original.

Merecraft said...

Go for the update to 1.13. I had no problems and found some realy useful stuff in it (like proper sound and light spheres and the creature cache working).

Frank Perez said...

Version 1.13 has its own share of quirks, but by and large, the benefits far outweigh the new quirkiness for me. I was scared about upgrading at first, but now that I've taken the plunge, I'm glad I did.

BTW, there may be times when being too faithful to the original Zork may not be a good thing. I'm not sure if having a high score too early should be penalized. Anyhow, that's just my opinion.

Amraphael said...

Thanks for the comments my friends. I think I will try to update to 1.13 tomorrow then.

@Frank Perez,
you are right. It can be a bad thing, but I think it'll work if I hint the player about it (as in the original game).
It's just a part of the game mechanism. Good planning will be rewarded - Just running around will (if not punish the player) force you to work harder to reach the same goal.