The frequently visitor already got the message but here's a official announcement - sort of :)
Today is Day Zero - the day the Zork was predicted to be released and... it isn't. The Halloween project stole some time. But it was worth it. My contribution was small and simple but relaxing to build. Work stole a whole lot more time. Big things are happening on that front, both good and bad. It will continue to eat my time for a while. Next week I'm going to Denmark. I'll take my toolset with me now that my laptop can run it. But I suspect that the evenings and nights will be filled with work-related things.
So, the big question. When will this module be released? The answer is: As soon as possible. The release-o-meter to the left of this page will keep on ticking, reminding me of that you never should promise a release date :)
Here's two in-toolset screen shots of the animated trapdoor I've made for the Living Room in the White House and I also used it in *small spoiler* my secret laboratory in the Halloween module. It has a second placeable that is a hatch that can be placed in the roof of the room below the trapdoor. Not much to fuzz about but I'll put them in a pack and upload them to the NWVault if anyone should be interested.
So that's all for today. Now I'll fix me some lunch and then plunge into the scripting of turn-based Combat Conversations.
By the way. It started to snow yesterday night. Dark times are coming...
ZORK RtGUE now on The Neverwinter Vault!
3 years ago