Debugging isn't one of the most inspiring things you can do on a Friday. But knowing that I've been putting 28 of them to rest eases the pain. Some of them were really hard to fix like the rising water and drowning script I've told you about a long time ago. Besides that I managed to test out some tricks the increase the performance in my forest areas and experiment with the Day/Night settings for them too. It's easy to fall in love with the bloom effect but I'll try to stay sane.
Tomorrow I'll get into putting in the music at the right places and shooting new high-resolution screen shots for the load screens.
ZORK RtGUE now on The Neverwinter Vault!
3 years ago